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Typhwn's Healing plan

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spacecaset said...
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This is mainly for Zealot/Runepriest (my mains) but the basics can be applied to all the healing classes to some extent.

Typically I am in the top 2 for healers in each scenario and I frequently get tells from other healers asking what I do, so...here goes.
(of course every battle is different - and my healing is entirely dependent on my team being able to keep me alive so that I CAN heal)

My Stats - willpower and wounds
(yes...it takes me a LONG time to solo pve stuff....I suggest for those that pve solo a lot - have two armor sets or choose a different healer type - one that is designed to do a bit more damage)

First off - whether in a /sc or warband..make sure you can see all the groups.
Second - remember you are there to heal. Without heals - everyone will die. Damage only when 1. there is no one to heal or 2. self defense
(yes...you might sacrifice some immediate rp/xp points by doing less damage - but you more than make it up by taking the win)

Ok now to run down the heal progression:

Anything getting hit at all: cast your insta HoT - this is mnt healing. Keep anyone gettin hit, even if just a little covered because it could change at any moment

Someone getting hit a bit harder: cast your Heal n HoT to stack on your Insta HoT. Cast your leaping heal if time permits

Anyone in desperate need of heals: cast your insta heal until you have enough hps built up to start stacking the HoT's on as well. Typically someone low on health or going down fast does not have time to wait on the "BIG" cast heal By the time you cast it - they are dead.

The Big Heal - typically I use this for the artifact/bauble holder but will occasionally cast this on the regular crew too - time depending. Remember by the time you cast that, you could insta'd and HoT'd a slew of other people. Sometimes....the needs of the many outweigh the needs of the one. That's what Rez is for.

The Group Heal: Extremely handy but only effects your group members in range. It is important here to not get caught up with your group and remember to watch the other groups too. I use this as more of a top off when all in the group has damage but there is no one in dire need of aid. Like the big / fragile heal spell - you need to judge your time vs damage ratio. Yes...it might be more efficient to heal everyone at once...but if by the time you cast it half your group has died....you failed.

Don't get caught up on one person - make sure everyone is getting heals.

Basically - don't stop casting ever. If NO one needs a heal of any sort - go ahead and do some damage and help out. Remember to buff when you can but don't not heal to buff - staying alive is more important than a little extra stats.

Some things to remember:
1. You have more time to heal tanks - if there is a question on who to heal first aim for the other healers (keeping them alive helps keep everyone alive), cloth DPS (caster types - they DO the damage but can't take it), and any squishy classes (mellee and archer classes not considered tanks-they do awesome damage but can usually take a little more damage than the cloth dps) Tanks go down slower so you have a bit more time before they fall into the desperate need catagory - they are designed to endure!
2. Stick with your group if you can - solo you are likely just fodder for the enemy. Typically I find a tank or two (preferably one that has learned how to use /guard and likes to step between me and the dude hittin me for a good body wall)
3. Ill say it again - you are the healer. Heal!

Things for others to remember:
1. If your healer dies - so will you
2. Don't over extend - pay attention to where the "back of the field is" and give us a chance to advance before you do.
3. /Guard us and you garuntee yourself a dedicated healer ;D
4. If you complain about healing - you will find yourself on the bottom of the list for heals. If you ask nicely or toss out a compliment you will prob find yourself swimming in hitpoints!

Warhammer Online: Age of Reckoning

Warhammer Online: Age of Reckoning (PC)

Genre/Style: Role-playing/Persistent World Online RPG
Release Date: 16/SEP/08
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